If you don’t already have a C++ class in your project, please create an empty C++ class.


Right-click on the .uproject file and select ‘Generate Visual Studio project files.’ If you don’t have Visual Studio installed, I recommend installing Visual Studio Community 2019 or a newer version.

Add a ‘Plugins’ folder to the root directory of your project, and then migrate ‘unreal/PeelVCam’ into the ‘Plugins’ folder.

Open and run the .sln file from Visual Studio.

From Content Browser-> Plugins->PeelVCam Content drag and drop VCAM_bp into your scene.

In the Details Window of the VCAM blueprint, you will find two fields: Live Link Subject and Stabilization.
- Live Link Subject: This field is where you select the Motion Capture source that drives local transformations.
- Stabilization: In this field, you can adjust the camera’s interpolation between movements. Lower values result in more stabilization, while higher values result in less stabilization.
